Mark of the Tides casts Deadly Current, dealing damage to and knocking back anyone close to the marked character, though the marked character is unaffected. Mark of the Depths is a stack marker that casts Hard Water. The easiest way to deal with this is simply to use Surecast and Arm's Length to avoid the knockback and have the two light parties stack wherever is convenient.Īt 2:12, the boss casts Predatory Avarice, marking two nonhealers with Mark of the Tides and a healer with Mark of the Depths, both of which will resolve 21 seconds later. Since the stack from Omnious Bubbling inflicts Water Resistance Down II and is Water-elemental, the party must split into two light parties that are knocked to different points on the grate or platform. As soon as the knockback resolves, the stack markers go off. Before it does, the boss casts Shockwave and faces one of the three nonseptic platforms, then jumps to it, dealing raidwide damage and knocking everyone back from that platform. This targets the two healers for a stack marker, which does not appear right away. However, it is possible for the party to be adjacent to the septic platform with heavy mitigation.Īfter Coherence resolves, the boss casts Murky Depths.Īt 1:42, the boss casts Ominous Bubbling. Ideally, the party would stand on a platform adjacent to the septic platform, and the tank would stand on the other adjacent platform, so that the party is not adjacent to the tank. A tank must intercept this tether and take it as far away from the party as possible. The party and the tank holding the Coherence tether are as far apart from each other as possible, which is safe because they are both adjacent to the septic platform (red).Īt 1:19, the boss casts Coherence, tethering to a party member and targeting them with a tank buster that will also deal proximity damage to the rest of the party, followed by a linear stack on another party member which does heavy damage. (Of course, they must also avoid the septic platform.)Īfter Cataract resolves, the head reattaches to the neck. Either way, they should stand on the grates interior to the platform to avoid the body's attack. To survive the Cataract attack, if the boss casts Winged Cataract, the party must stand on the two platforms behind the boss' head, while if the boss casts Spoken Cataract, the party must stand in front of the head. These attacks deal heavy damage and inflict Damage Down. The head will attack in front of it (Spoken Cataract) or behind it (Winged Cataract). The body will attack in a straight line in front of and behind hit, hitting everywhere between the grates (see diagram). ![]() If the boss is casting Spoken Cataract, then the party (P) is safe otherwise, the party will die.Īt 0:59 after pulling, the boss will cast either Winged Cataract or Spoken Cataract. The boss is facing to the east (yellow arrow) so the region between the yellow lines is unsafe. When this happens, the head will be clearly marked with a red arrow facing in the same direction as the body, while the body will be marked with a yellow arrow facing in the same direction as it. The boss can separate its head from its neck, and will do so after casting Sewage Deluge. Standing in sewage inflicts Dropsy, dealing heavy damage over time that will probably lead to the player character's death, so must be avoided. The glowing platform is spewing sewage, so we will refer to it as the septic platform. The boss then casts Sewage Deluge, dealing heavy raidwide damage and targeting all of the arena except for the raised platforms and catwalks to fill up with sewage, and causing a raised platform to glow red. The boss begins by casting Murky Depths, dealing moderate raidwide damage, followed by Doubled Impact, a physical tank buster which is meant to be shared by the two tanks to halve its damage or survived with an invulnerability. Each platform is a square, and contains a grate (smaller square). The boundary of the outer circle inflicts Instant Death.Ī map of the arena the gray rectangles are the catwalks, connecting the raised platforms. In addition, there are industrial catwalks connecting the four raised platforms, which are also partially raised. ![]() The smaller square contains subsquares in each of its corners, which are raised platforms that contain a grate in their center. The arena consists of a large square which encloses a smaller square. ![]() Murky Depths, Doubled Impact, Sewage Deluge, Coherence, Ominous Bubbling, Shockwave, Predatory Avarice, Kampeos Harma, Channeling Overflow, Tainted Flood, Dissociation, Sewage Eruption
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